We might often see a realistic simulation of water in contemporary video games; however, the development of its representation can be traced to the early days of gaming, from the 8-bit programs through to the birth of 3D graphics.
The representation of water is one of the hardest things to be done in a game, especially if the aim is to be realistic.
The representation of water is one of the hardest things to be done in a game, especially if the aim is to be realistic.